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Additionally, many of the dangers that lurk within the forests and volcanic peaks end up threatening the nation and its citizens. Merchants disembarking from the trade centers of Anggrephon often hire on extra protection, particularly when expecting danger. Pirates and tribal raiders are common threats in the area. Posted on January 12, by secretgardengames. This is a new series of articles that will discuss various ethnolinguistic groups within Bukana and beyond.

An ethnolinguistic group is an umbrella term for a number of tribes that are joined together by common language and traditions. For instance, today we are looking at the Berani. This is a term that may or may not be used by members of this culture to describe themselves. In the dense jungles that give the region its name, the Berani tribes reign supreme.

These people live in tandem with the natural world, supplementing their farming, fishing, and hunting with frequent raids on local communities and vessels. The Berani are notorious headhunters and anyone dealing with them is extremely careful to avoid their ire lest they become embroiled in their bloody ritual feuds. Each tribe is led by a powerful warrior, who is counseled by druids and shamans.

They have no pantheon and no native clerics. The Berani are pure animists, they pay homage to a multitude of nature spirits as well as their ancestors. However, they do not hold any spirits, regardless of power, as gods. The Amethyst Church has sent out numerous missionaries from the nearby sultanates and have made some limited success in converting the Berani tribes. This has caused trouble, as the tribes that embrace the new religion are then targeted by their more traditional neighboring tribes.

Prerequisites: Starting character, can speak Berani, and either human ancestry or Bukanese Human Society feat. You are a member of one of the fierce Berani headhunting tribes of the Tangleroot Isles. You have learned to appreciate strength and unbending traditions. Posted on January 11, by secretgardengames. Aswang is a term used in Philippine myth quite extensively, so we knew that we were going to have to take our time to give them their proper due.

The creatures called aswang run the gamut from weredogs to old witches. They generally fall into a few categories: ghouls, werebeasts, witches, vampires, and viscera suckers. Karl Gaverza of PHSpirits. The wings and the missing lower body are from a class of self-segmenting fliers.

The furry forearms and wicked claws come from the werebeast shapeshifters. The nasty chompers tie in the vampire and ghoul aspects, while the overall hag look wraps up the ensemble with the warlock versions. If you actually want to play a character who has begun their journey down this dark path, check out the Yanggaw warlock subclass in our class decriptions. Posted on January 8, by secretgardengames. Dwarves are stone and fire incarnate — volcanoes made manifest.

These stout people possess a stern devotion to their ancient ways and an endless fury for those that threaten that heritage. Arrogant and vengeful, but hard-working and loyal, the calanget consider themselves the rightful owners of the mountains.

These dwarves taught humans how to build rice terraces and in turn many have adopted the tradition of headhunting. Calanget are the most commonly encountered dwarves in human lands as their clans frequently send caravans to trade with nearby communities. The sagay live deep within the volcanic mountains that make up the highlands of Bukana. Within their labyrinthine domain, they mine rare gems and ores. These obsidian-skinned dwarves trade some of these natural treasures for human blood, for it is said that their babaylans use it to forge magical alloys and empower their mystical rites.

Elves are a slender, highly magical race. Like all of the enchanted races of Bukana, they share a deep spiritual connection to nature. They are a very long-lived species that tend to dwell in remote areas away from human settlements. Here they create magnificent works of art through what would be many human lifetimes. Spirit elves are one with Bukana.

These people live in magnificent homes high in the canopy of the most hidden and ancient balete trees. They are split between two tribes created by their twin gods. The slight, red-skinned tamahaling are the guardians of animals and the pale mahomanay are the stewards of the land.

They hide their faces behind intricately carved masks of their gods, leading many presumptuous outsiders to believe that all tamahaling are women and all mahomanay are all men. Thousands of years ago, a civil war amongst the high elves led to the exile of a sect of free-spirited, often cruel, hedonists. These bane elves fled to the Serpent Isles where they quickly built a dark reflection of Biringan City, enthralling many dark creatures. Since heaving off the shackles of cultural taboos, they indulge their urges and seek new sensations.

Many take up the adventuring life to sate their curiosity and discover new experiences in the mortal world. Hailing from a far-off land , the jinn are the mortal embodiment of fire spirits. They are inquisitive and adventuresome. Most found in the archipelago have been attracted either by riches or the burning volcanic peaks.

They tend to be pale with a reddish cast to their skin; their eyes burn like hot coals. They are said to be the invisible protectors of the trees. Islanders who hear their whistling communications at night know to stay out of the forests.

Unbeknownst to most, these elves are not invisible per se, but can change their appearance at will, masquerading as simple humans. They use their abilities to move amongst local communities and spy on any who would harm their natural homes. The fey of Bukana tend to avoid or even hate humanity. In form, pongos appear to be more humanoid, upright-walking simians.

Pongos love adventure and are infinitely curious, making them annoying to other peoples. However, pongo are loyal to a fault and a strong sense of community makes their family units tight-knit. People of this Ancestry usually take up a time of travel in their youth which leads many to a time as adventurers. Hulking ape-people, the orang utan dwell deep in mountainside forests. Here they form large communities in treetop dwellings. They live close to nature and hold it in deep reverence. They value wisdom and thoughtfulness and can frequently be found in meditation.

They often use their quick wit and cleverness to their advantage. These folk resemble human-like macaque monkeys. They are exceedingly playful and curious, even by pongo standards. They hail from the distant land of Bhodan where their village troupes organize into militias to fight their eternal war against the rakshasa demons.

They love adventure and travel far and wide in order to bring back stories of their exploits. The waters of the Bukana isles are teeming with aquatic life. There are countless bloodlines of merfolk that call the region home. Unbeknownst to most surface-dwellers, the Bukana archipelago sits in the middle of a vast undersea kingdom. This domain is ruled by the kataw. Supremely arrogant, each kataw is a member of a royal clan and tends to treat everyone else as though they were peasants.

These merfolk are humanoid and walk on two legs. Their skin is covered in beautiful, iridescent scales and they sport all manner of colorful fins and frill on their head, neck, and limbs. Freshwater merfolk are often treated by their marine kin as backwater lessers pun intended. Lowest even among these are the litao. These people are so reclusive and timid that local humans believe them to be spirits. The fact is that they are generally socially awkward and prone to constant anxiety.

Rarely, a brave litao will venture out of the dense bamboo forests that they call home and enter the wider world, particularly if that home is threatened. All litao seem to be male and many tales speak of them being bullied and teased by sirena merfolk. Their strong fishy odor does nothing to improve their social lives. The elusive Tubignon are masters of elemental magic.

These freshwater merfolk inhabit the winding streams and lakes of Bukana. They gather in small communities or explore the mysteries of the arcane in solitude. They possess an alien beauty to land-dwellers and sport a host of bright colorations.

The monstrous siyokoy are commonly believed to be evil worshippers of fell gods of the deep. Those that dwell closer to human ports and further from the trenches, can sometimes be found interacting with landwalking people.

Amongst other merfolk, however, they are shunned and often hunted outright; the kataw in particular hate the deep-folk. In fact, it is this prejudice that pushes some siyokoy into the adventuring life on land. These people appear as fish-like humanoids with large eyes, gills, and rough scales covering their bodies. There are over one hundred ethnicities and languages native to Bukana.

This number is easily doubled with the influx of foreign traders who use the isles as a commerce hub. All manner of physical features can be found with skin colors ranging from olive to nearly black. Humans are the most widely adapted and cunning races of the Middle-world. These small celestials hail from the Sky-world.

They are often sent by the gods on some sacred duty or, more rarely, cast out for some transgression. They have the ability to fly which increases as they gain experience in the Middle-world. Little is known about these people and they seem to have trouble understanding the customs and even physics of the mortal world. They are often quite dedicated to whatever cause they take up and are frequently rigid in their beliefs.

Minotaur Sarangay. The minotaurs of Bukana have powerfully built humanoid bodies with the heads of water buffalo. These hulking people live in the hills and mine gems which they use to adorn their sickle-shaped horns. They are, as rule, stubborn and frequently aggressive, That being said, they are commonly found in human settlements trading, blacksmithing, and acting as strong labor.

These woodland tricksters appear like humanoid mouse deer. They are quick-witted and affable, but love to use trickery and magic to confound intruders to their homes. They are very common in human lands. As many have taken up trading since their naturally out-going personalities make them successful merchants. Posted on January 7, by secretgardengames. Secret Garden Games is pleased to bring you another guest article from one of our collaborators: the Tanuki Society.

Everyone desires to be part of something bigger than themselves, part of a group. For table-top gamers, we have traditionally found community as an intrinsic element tied to the pursuit of our hobbies.

The restrictions and quarantine set in place keeping us from this exact sense of community is why this current once in a century pandemic has felt so harsh. No Friday Night Magic. If we cannot meet in person for gaming, what can we do?

What else but to turn to the internet! Yet, trying to play games online is far from a suitable replacement. Online is helpful, but there is no chatter, catching up from the week or laughing amongst friends. To be able to see my opponent and the board simultaneously, my two-camera setup resembles a Rube Goldberg Machine. Players take on the role of fictional characters in a story narrated by a Game Master. This type of genre is most easily transferred to the current pandemic times, as there is not a huge need to alter much to the foundation existing already.

There are less physical requirements other than your imagination and readiness to download Zoom. Most games only require some books, dice, paper, and a pencil. The game master even benefits from being able to present reference material and pass along secret information without raising suspicion. The standard table banter is still present which just is not a consideration in many other online game platforms during these times.

If you have been missing socialization with your gamer friends, I highly suggest diving into the RPG world and choosing an adventure with your group. To be able to set a consistent time to visually see and interact with your friends is not only rewarding, but an event to look forward to and feel supported by your people.

If you are hesitant to take my word for it, have a quick look at how these games are being used as a form of social therapy!

Everyone can benefit from some healthy escapism, especially right now. Secret Garden Games — Imagination. So it begins! Posted on December 10, by secretgardengames Leave a Comment. Big Announcement! Posted on September 19, by secretgardengames Leave a Comment. Hook Sword. Defend When you take the Defend action, you sacrifice attack power to focus on blocking enemy strikes. Bind Weapon You must be wielding a melee weapon with the Binding property and you must have proficiency with it.

Defensive If you are wielding a weapon with the Defensive property and have taken the Defend action in combat, you can use your reaction to deflect a blow when you are hit by a melee attack. Increase your Strength score by 1 to a maximum of The Defensive property of your hook longswords increased from 1d4 to 1d6.

Your Dexterity score increases by 1 to a maximum of When you are wielding two hook longswords, they each gain the Light weapon property. Once each turn after you miss with an attack with a hook longsword, you may immediately make a bonus attack against the same enemy using the sharpened hilt of the sword. If successful, the attack inflicts 1d6 piercing damage. If you are wielding two hook longswords, you may use the Attack action to loosely link the hooks together and make a single sweeping attack.

If you do, your hook longsword gains Reach until the end of the turn and you make a single attack roll. Apply the results of this roll to the Armor Class of each creature within range of your hook longsword.

For each creature whose AC is equal to or lower than your attack roll, inflict 1d4 slashing damage roll separately for each creature affected. This is still considered a melee attack with a hook longsword, so apply any appropriate modifiers to both the attack and damage rolls.

You can only make this single attack this turn regardless of whether you have features that grant additional attacks. Gnome Traits Gnomes share a number of physiological traits in common with each other. Gnomish Society cultural Feat Prerequisites: Starting character and can speak gnomish Magic and engineering are fundamental to your culture. You gain the following benefits: Your Intelligence score increases by 2, to a maximum of Choose two weapon proficiencies.

Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check made using that skill. Lampong tribal Feat Prerequisites: Starting character and either shepherd gnome bloodline or Gnomish Society feat Your tribe lives throughout the highland forests of Bukana.

You gain the following benefits: Your Wisdom score increases by 1, to a maximum of You know one cantrip of your choice from the druid spell list. Intelligence is your spellcasting ability for it. You gain proficiency with the Nature and Survival skills. You gain proficiency with the Herbalism Kit. Kibaan tribal Feat Prerequisites: Starting character and either gold gnome bloodline or Gnomish Society feat You have been raised in Kibaan communities, likely within or near a human settlement.

You gain the following benefits: Your Charisma score increases by 1, to a maximum of You know one cantrip of your choice from the illusion or enchantment schools. You gain proficiency with the Deception and Persuasion skills.

Duwende tribal Feat Prerequisites: Starting character and mound gnome bloodline Virtually every warren of Duwende is home to a group that is physically unique from all others. You gain the following benefits: The ability score of your choice increases by 1, to a maximum of You gain proficiency with the Survival skill and have advantage when using it to devise and set traps.

History For centuries, foreign aesthetics and ideas have followed the merchants coming from Bhodan. Life in Anggrephon This is a prosperous nation, and trade dominates most day-to-day life. Just Jigsaws Community. Cross-Stitch World Community. Facebook is showing information to help you better understand the purpose of a Page. See actions taken by the people who manage and post content.

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