Fable iii official strategy guide pdf
Of course, if you are aiming for evil tyrant, you are under no obligation to find a way to scrounge up the coin. Albion is a large world, with much to discover. There are chests, dig spots and more all throughout the world. Some mystery should be left for you to discover!
So strike off, go the opposite way of your breadcrumb trail as often as possible and explore seemingly useless spaces. You never know what you could find. Whether or not you play as male or female, the game plays the same way. The only real difference is that your childhood friend will change name and gender based on what you choose.
Elise will be your friend if you are male and Elliot will be your friend if you are female. For this guide, this character will from here on out be referred to as Eli. The story begins with a choice: Prince or Princess.
You are awoken by your butler, Jasper. He informs you that your old friend Eli is waiting for you. Walk forward and choose your outfit: Practical or Elegant. This choice is of no consequence. Follow the breadcrumb trail out of the bedroom, straight and down the stairs. Travel in this manner through the gardens to meet Eli. After greeting Eli, you must choose whether to bestow upon them a hug or kiss.
Instead of taking the stairs to your bedroom, head up the other staircase and through the door to the right. Notice the chicken from the cut scene! Now you are in the kitchen and the staff wants a speech. This is your first choice of consequence; choose to give an uplifting speech or a demoralizing speech. Your choice will determine how people think of you, for good or evil.
Walter comes in as you finish and reminds you it is time for combat training. Go with Walter up the stairs and down the hall to the foyer, where townspeople await. They have a petition to eliminate poverty and want Walter to sign, to which he suggests your signature would be of more influence. Choose to sign or to insult.
This will affect your moral standing. Follow Walter to his training room. Take a sword from the wall on the left. You will spar with Walter until Eli bursts through the door, exclaiming a riot is outside the castle. Walter leaves you to go speak with your brother and Eli insists you go as well. Wind after your glowing trail to hear your brother arguing with Walter. You barge in and confront your brother.
He concedes that it is time to let you play at his responsibility. Eli and you are both seized and taken to the throne room. You now must choose who will die, Eli or the ringleaders of the riot. This will affect your moral standing and you will lose Eli regardless; if not forever, then for the time being. If you choose neither, all will die. After you choose, you round on your brother, swearing never to forgive him. He replies that that was his intent and that you never forget.
It is time to leave the castle. Leave your room and head back towards where you met Eli that fateful morning. Stairs in the center of the far end of the garden are your destination. Her hands will fall and offer to you your first guild seal. Take it and be introduced to Theresa and the Road to Rule.
Theresa explains herself as best she will and then offers you passage through the first gate on the Road to Rule. Your image will be preserved to the left each time you open a new gate. Now you may step forward and claim your chest. No choice here, you will learn the Fireball Spell. It comes in the form of a gauntlet for you to wear. Enter the portal ahead to leave the Road to Rule. Now cast your spell and the floor will divide before you, offering underground tunnels to escape the castle.
Down the stairs and just ahead you will find a vantage point to overlook your path down the hill. Head to the left and down the hill. Walter and Jasper discuss plans to overthrow your brother. You will need to gather allies. At the first fork in the path go left you collect your first silver key.
Return and take the right fork. Kill them with fire! Continue down the path. Another fork, marked with two large broken pillars. Go left to find a door that can only be opened with a Gold Key. Go right to travel down some stairs and torch more bats. Proceed onward to the sewer. More bats will attempt to chew on your face, practice manipulating your fire spell on them. Take a right once inside and quickly find a break in the wall on the left. Go through and find yourself at a dead end with some fanciness, or a Cullis Gate, on the floor.
Stand on the fanciness and cast your fire to be transported to the Sanctuary. It is in disarray, having been abandoned for years, but Jasper finds a book the gives instructions on how to use the map table.
Walter intends on getting to Mistpeak and Jasper will stay behind to decipher the book. Interact with the table and maneuver your magnifying glass around the map. Choose a town, in this case the Dweller Camp and select to fast travel there. You can explore the map, but you cannot go to any town not lit with a golden glow. Follow Walter down the hill, to the left, through the camp and up another hill.
The people in the camp are starving and Walter remarks he had no idea they were suffering so much. At the gates, Walter gives you gold to buy new clothes and remarks that perhaps you can give the rest to the people while he makes introductions with the leader of the Dwellers. Turn back down the trail and hook a right at the fork.
You will find garments for sale at the second caravan on your right. Purchase all and go to the Sanctuary. Go through the second door on the left, marked above with a clothes hanger. Select the mannequin with the clothes you just bought and select the first option to equip them all. Go back to the Dweller Camp. Swing to the left and make your way back to the large gate where Walter left you. You can interact with Dwellers as you go, and choose to give them gold if you wish.
To do so, begin the interaction with the villager and select to give gold. This can earn you a more positive moral standing, although you will not gain negative moral standing by not giving.
You step through the gate and start a cut scene. There is a silver key to your right, but you will not have a chance to grab it at this time.
When the cut scene ends, you are outside the gate. Make your way down the path and through the camp. Go left at the first fork and continue right past the second. Cross the bridge and travel to Mistpeak Valley. Head down the path to the large open doors and go left at the fork.
Down the bend and across the bridge will find you a small pack of wolves. Feel free to get fired up at them. Destroy them and move on to find another bridge and more wolves.
Continue down the path and across a bridge. Taking the right-most fork here will lead you to Brightwall, though a partial wall to your left hides a chest. Go down the path and across the bridge on your right to enter the village. The building next to that is the inn, where you can sleep in a bed for 6, 8, 12, or 24 hours. Between those two buildings is a path to a Demon Door. This Door would like you to lead a child to it, so it may gaze upon innocence.
As you leave the Door, find a chest to your right behind the inn. Emerging from beside the inn, food can be found at the stall on the left, potions from the stall at the far left and an armory straight across the clearing. To the right of the armory is a bridge, cross it and go right up the hill. Continue straight until you reach Brightwall Academy. Enter and speak with the librarian, Samuel, just ahead. He will be flabbergasted and showing him your guild seal will all but send him in to a tizzy.
He will then lead you down some stairs and to the right, where you will open a door with your seal and proceed alone. Down the hall and to the right will put you in front a flit switch, colored with blue to designate a melee attack is required to pass. Go to the sanctuary and through the left-most door to choose your melee weapon from the left side of the room. The sword and hammer are both Hero weapons and will grow accordingly to use. Also, as you shape your good or evil reputation, your weapons will change to reflect that as well.
Leave the Sanctuary and strike the flit switch with a melee attack. A bridge will arrive for you to cross, landing you in a large room. Quickly, blue glowing lights will begin to fly into the floor and Hollow Men will emerge at those spots. Finish them and move across the next bridge. Just ahead, fire a spell at the red flit switch red designates a magic attack is required and after the stairway rises, notice the blue arrow embossed at the top of the stairs.
Step on it and the next piece of floor will rise to attach there. As you step on the next blue arrow, notice here the blue glowing lights dive bombing again and the Hollow Men that follow. After sending them back to their graves, lead the floor all the way left, step back one, go forward three and left two, to make all the chests available. Continue across in this manner until you reach another stairway. Proceed down your new stairs. Hop off the broken ledge to the left and take a dive off the bridge.
Swim over, blast the door with fire and continue through. Just as the room opens up, Hollow Men come to join you. Be rid of them and head for the dead man. Read his notes and laugh maniacally as you use your fire spell to light the five braziers and collect your silver key.
Jump off the ledge and grab the chest straight ahead. Make your way out of the pit and past the dead man again. Beyond him, you will find a rather dusty cavern. Trek upwards to find more Hollow Men. Smite them and move on. Ahead will eventually be another flit switch, yellow this time to designate a ranged attack is needed. Return to the Sanctuary and go back through the door to the left to select your ranged weapon from the right side of the room.
Just like your melee weapon, this will morph over time. You can choose between a rifle and a pistol. Leave the Sanctuary, shoot the flit switch with your ranged weapon and proceed.
Hollow Men attack immediately. Roll some bones and head on. To download, click the Download Link. Download the Acrobat Reader software if you don't have it already so that you can view the files immediately after downloading.
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